
This is a collection of evocative, affecting, poetic, imaginative short stories. (Extremely short: microfiction, I think it’s called.) Some are slices of life, some are magical, some are funny, but they are all beautiful and satisfying to read.
This wonderful novel opens on New Year’s Day, and a girl has gone missing: the whole village has turned out to search for her. It seems that we are in for a missing person mystery, or possibly a whodunit. As days go by we meet some of the inhabitants of the village and learn about their own stories. There is also a lot about the mundane happenings of village life, and a lot about the natural world of plants and animals too as the days turn to weeks and months.
Continue readingThis is quite a well-argued and eminently reasonable defence of atheism. It’s much more measured and even-handed than the likes of Christopher Hitchens or even Richard Dawkins. It may still be preaching to the choir, but at least it’s a much nicer choir.
Reality+ is a compendium of half-baked speculation: part science fiction, part wishful techno-utopianism. The whole book is based on one very contentious, if not indefensible, premise: that it is possible for a simulated consciousness to actually be conscious.
Continue readingThis is an essential essay on contemporary art. The author takes us on a tour through a fictional contemporary art museum containing real artworks. He talks a bit about the works, offering insights that allow us to appreciate them more. It’s like wandering through a good art gallery, having a wide-ranging discussion with a hugely knowledgeable but somewhat cynical friend.
Continue readingThink of this as a short book composed entirely of what I hoped would be a long book’s quotable passages
That’s one of the “arguments”, which neatly describes the book. It’s easy to review a book like this: all I have to do is quote a few of the aphorisms.
Continue readingThis is the best computer game ever. And it’s much more than just a game.
The Stanley Parable is a unique and brilliant game which is not a game. No guns, fast cars or abstract puzzles: the entire game is just wandering around a deserted office building.
Continue readingFlannery O’Conner was a 20th-century American writer who* I discovered through a cryptic reference in the computer game The Trolley Problem. This book is a posthumous compilation of her non-fiction writing, including some lectures she gave about writing (one of my favourite topics). Her writing is full of dry, arch humour:
Continue readingOne of the blurbs describe this as a “funny dystopia” and I can see why, though I feel that would be a misleading way to describe the book. The setup is not dystopian – it seems to be the present day, with a large group of families taking an extended holiday in a country house. Maybe the children would consider it a dystopia though – the adults seem to be various combinations of stupid, selfish and feckless. They seem a bit cartoonish and unrealistic to me, but maybe I’m just lucky to have mostly avoided such people in my life.
Continue readingThe Trolley Problem is a famous ethical dilemma asking whether we should cause something bad to happen in order to prevent something worse. If a runaway trolley is about to run over 5 people, is it morally right to divert it to another track where it will kill only one person? Lots has been written on the trolley problem, including many books. And now there is also a computer game featuring this and many other classic ethical problems.